Hey! Read this!

Thanks! If you haven't yet read our Welcome and the Step-by-Step Explanation, you might want to do so first so this all makes sense.

It's important to us that every single person who attends an Adventure Weekend has a wonderful experience. To that end, we want to make sure everybody understands a few important points before registering:

Participants must meet our admission requirements.

AGE: Otherworld events are designed as exciting, challenging adventures for adults. To attend, you must be at least 18 years old. 16- and 17-year-olds may attend if accompanied by a parent/guardian. Each six-person group can contain at most one under-18 participant.

PREGNANCY: If you're pregnant (or think you might be at the time of the event) please read our Pregnancy FAQ.

Participants are outside most of the weekend, regardless of the weather.

We've run Adventure Weekends in sunny years and rainy years, warm years and cool years. The packing list in our information packet makes sure you arrive prepared for different weather conditions, and if you forget something, we can help out with extra layers or sunscreen or whatever.

Participants don't get to bed until at least 11pm on Friday night.

If you're usually up till 2am, feel free to skip to the next point, but if you always turn in at 9pm, this is important info. For various logistical reasons, we can't get the event underway until 8pm. After the safety briefing, we like each participant to enter the Inn, even if only for a few minutes, because that kicks the weekend off in a way that a rules briefing just doesn't do. Doing those things takes till 11pm.

"When you become a heroic version of yourself, all the things that were keeping you from seeing how amazing you truly are go away."
- 2008 Participant

If you normally head to bed early, there are ways to ease the strain of this later bedtime: Some people have luck shifting their sleep schedule a bit later each night the week before. You're welcome to arrive early to Otherworld; we can get you settled in your cabin so you can nap then. (This also means that you can go right to bed when you get back to the cabin Friday night.)

Participants walk between 6 and 12 miles over the course of the weekend.

The layout of our site means we simply can't give someone an adventure if they can't walk decent distances. Of course, there's a big difference between walking 6 miles straight and the way Otherworld happens, where you walk, then have a meal, then walk, then sit to talk. We encourage participants to communicate about their needs, so their group can walk slower or pause more often. Comfortable shoes help hugely as well.

If you have a particular health issue that might make attending problematic, please contact us so we can figure out together if Otherworld is right for you.

Participants engage in "combat" with safe padded swords.

Sword-fighting is not the focus of an Adventure Weekend, but it is part of it. That idea makes a lot of participants nervous, so we want to address a few concerns here:

"I'm afraid it'll hurt!" - It won't, honest. The swords are foam padding wrapped around a hollow plastic core, then covered with soft fabric. Getting hit with one feels like having a Nerf football thrown at you.

"I'm worried I won't be good at it!" - Most people aren't great at something they're trying for the very first time. In a swordfight (as in much of life), everyone is so worried about how they're doing that no one will notice how you're doing.

"I just don't like it for moral reasons." - We understand. The mock fighting Otherworld participants do is defensive: it's about "this is something I do to protect myself and my group", not "this is something I do to get what I want."

If people are nervous about combat, why do we do it? Because, plain and simple, nothing pulls a group together like making them physically responsible for each other. And because it's good and healthy to try new and scary-but-safe things.

"At the end of the weekend, my husband turned to me and he said 'Oh my gosh! I forgot to call the kids!'

And I looked at him, and I said 'Oh my gosh, I forgot we have kids!' "
- 2009 Participant
Participants stay on-site from Friday at 8pm till 5pm on Sunday

We know everyone is busy, but you can't come to Otherworld for just a couple hours, or for just one day. Part of what makes the weekend work is the way parties bond and actions progress over time. Many people find that the time "lost" while they're away from home/work/school is more than compensated for their renewed energy and enthusiasm when they return at the end of the weekend.

Visit our Registration page to sign up now!


©  2014 Otherworld